
The completed look of the candlestick is the image posted on the left & another with an added candle & wick on top.
Modeling this was good practice, your able to go alittle nuts with the design just as long as the shape has more curves than 3-point polygons.
I continued to play around with the design, working from the top-to-bottom using the scaling & extrude tool, until i was happy with a completed shape structure.
The candle however, was ever so simple to model. It was just a simple cylinder polygon extruded. Secondly i scaled down the top face, followed by extruding the face up to create the wick...Very easy!!!i must say.....

A screen shot of the modeled candlestick accompanied with the candle & wick...!!!!

Half the day gone, came to finally playing/experimenting with some textures & some fun lighting...
I started with the flame, however it was painted on photoshop,mixing 'fire' colours with the blurr or smudge tool.
After that had been done, the file was just saved as tga & attachs to maya through 'lambert,new material', and WHAA-LA..a flame on maya.
Finally i just used the colour palette from the software with some fill effects to bring the wick alive. The candleStick holder was from a lambert colour taken from a marble effect mixed with two tones of brown-ish/yellow.
Lastly i attachs an ambient increasing the glow to the flame to expand the lighting & just kept on test-rending with mental-ray to see the current result until lefted with printed screen shots that i was satisfied with...
But overall i am please how it turned out. By just adding increasing the ambient glow & adjusting the shadows really adds to the appeal of the candle and stick.

Here's the finished results...
More to come
see you then, stay tune....
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