Tuesday 28 October 2008

Town visit..City trips !!!

ImperialWarMuseum
Lambeth Road
Southwark,

London,
SE1 6HZ

020 74165320

On Monday 27th October, 10.30am another day trip for our environment project.
This time we headed off as class to the Imperial War Museum down southwark, somewhere close to where i live. I remember back to my childhood days or a primary episode where i did visit this place before. but as far as i can remember it seemed that it's improved ever soo much, more nicely presented, refurbished etc. But all in all it seemed like a positive day to come.
We arrived at the scene a little late than planned but was in the shock of life. When i noticed how long the quene was, it was like a scene from the x-factor audition.Through all the waiting, we finally made it in. The aim was to always have good 'observation' a technique D.Dalli always told us to keep in mind. So i was off observing & filling up my sketch book as much as i can with references of people or couples communicating, interactive with the display through the use of touch etc. It was however a bit tricky trying to draw people on the move, there's one moment where you would capture a pose/mood and the second later that person would break out and move on again.My strategy was to capture the line of action, not concerning anything about neatness. I got a couple of sketches from the museum, but the camera was used a lot more than my pencil. I took anything that captured me or could help back up my research project. I ranged it from different texture ideas, weird and wonderful mechanical designs from old steel fighter tanks.



















Somemore snappy shots of different types of intriguing textures that took my fancy, all ranging from wood floor effect, stone embossed, titanium floorboards, old rust trucks etc.

TO-THE-TRENCH & BEYOND!!!!
There was a new, or maybe old feature to the museum. THE TRENCH!! This was probably the highlight of the day in my mind, I just felt a good sense of realism in the tunnel, the atmosphere was really realistic, the smell from the combination of old mud and stale dog muck really added the finish touches to the scene.
since it was extremly dark inside, i took the advantage of taking lots of pictures with the use of my flash, & gathering so many different types of textures.
The use of rust, dirt & rubble was frequently incorporated in the scene, which is somthing i would love to see be used on my environment, as a result hoped that it can be executed at high standard.











A couple of pictures taken in the trench. Ideas, styles & influences. Anything that used to remind me of the trip i attended, & my back up
source of research.

Heres a selection of DEAD or soon to-be DEAD soldiers
Far left is dedicated to my other group members..WAHHEY!!!













DennisSevers House
Spitalfields
18 Folgate Street,
London,
E1 6BX
020 7247 401

Monday 20th October, 1.00pm the day of Dennis Severs house. Firstly i didn't know what to really expect on the day, i suppose i was alittle apprehensive and abit excited on the side. But i knew i was let in for something different.
But however at the start, finding the place was a mission. I knew Liverpool St. but not familiar with Folgate St.So i waited for other team members, swallowed some McD's down our system and set together as a group to find this house.
Which eventually was notice through a sign post by the 'in famous' Dean!!! and was at a turn off from a corner/alleyway type path.
So here i was standing in front of jet black front door, with the most brightest blood red, window shutters i have ever seen.(left) Left hanging was one of those old Victorian spot lamp shades, still with a lit flame continuously burning. (right) Next on, we were greeted by a man, & it crossed my mind, was i being spoken by the Dennis Sever himself or just a really short man who worked there & just taking my £5 was his job role?? i never found out at the end, but it got me thinking though. Hmmmm....neways before we did set in as group D.Dalli gave us a few pointers of what to look out for & not forget the main purpose to this trip!!! environment!!!environment!!!! environment!!! so it was now a case of trusting our senses. look,smell,hear BUT NOT TOUCH NOR TALK!!!! that was strictly told by the worker himself, the aim was to experience the mood,notice the atmosphere & acknowledge the detail that has been put in, to give the impression of how it was back then. I felt moment in times where i was i a little claustrophobic, & and realise how uncomfortable it must of been to live there,well especially for tall people that is!!!
I stairway to the basement was so steep that i had to hold on to the railings just to avoid a 360 roll and a dislocated neck to the ground. But i did make it to safety, i entered the kitchen first & it was "oh my god"!!! very cool indeed, thats what i remembered saying. I also noticed the ceiling was extremely low and gave myself as well as my group some really good research ideas because our environment project is based on a kitchen, so we were able to focused on the detail, lighting and texturing etc. Probably the basement was the favourite highlight to me on the day, as i didnt realise that the house had that many floors, but at the top floor where the attic/kids bedroom was also interesting, above head was old rugged clothes hung over a made up washing line. Chipped off, uneven floorboards etc. That room personally put me in the mood for some really good scenario's for our animation. The mood really set our impression of how we could make this animation piece appealing & realistic to a certain extent. At times i did get a little bored & a bit edgy and noticed some moments of the house was a little dull. But i suppose that how it was living back in them days not being fortunate of having the use of electricity, technology & use of having to rash in foods. I personally wouldn't survive a moment if i was living in the house, so i can say i'm much grateful & appreciated to where i am now.
Overall the day was worth checking out. I would dedicate it as a 'research/resource day', not just for myself, but hopfully for the group.
The pictures laid around are a couple of snapshots taken outside of the house, because we weren't able to snap inside the house, i thought i'll take the advantage of getting some sort of evidence to the visit. (right)

1st StoryBoard:- Larry the CockRoach VS. The Kitchen..!!!!


Rough
sketch
Scene Scenario of kitchen
-cockroach obstacle

I just started with a very rough sketch of the kitchen, it originally won't look like that, but just get a sense of the initial design.

The red arrows are just showing the step-by-step concept to the bugs journey through the kitchen.
A quick sketch of the characters storyboard, Larry the cockroach VS the kitchen. I just needed an idea of where i could take this character & some how incorporate it in the environment. So i added a few notes, on composition shots, layout & where Larry (C) could get into mischief, with kitchen equipments/Utensils etc.
First rough sketch of environment, briefly outline the camera shots & layout.

More StoryBoards to come,
to be continued.....

Holy Sh*t !!!...Infestation !!!!

Concept Art:- Character Designs
When it comes to tackling character designs. I always start the research with primary resources i can get hold of. So on this circumstance i wanted to get hold of live cockcroaches. Lucky enough my cousin, the wierd person that he is happen to own some as "pets".I was able to begin observing & sketching the structure to the basic shape outline of the creature, which gave myself a good start to some how place my own design to the character.

Here's a couple of life drawn sketches,focusing mostly on shape,form & structure.


A couple of basic sketches exploring different character designs,all with gesture poses, line of action & a start to looking at facial expression.
A main intention was to always keep the design simple, simple, simple taking on the "less is more" approach.
This was due to a past mistake made on a recent project involving really complicated & detailed designs by me,which had a huge affect to the project to continuously draw them in the full detail that they were.
For these selection of drawings i incorporated the use of different polygons,but this time using alot of curves, circles to add more personality to the character.



More sketches of character designs, Larry the Cockroach, experimenting with different types of media:- pencil, biro pen, fine-liner etc.

The one shaded all in tonal blue, was initially going to be the final design to Larry, but however we came to terms that the design became heavily complicated with difficult polygons to model. So it will mean that i'll head back to the drawing board to re-configure the shape & just simplify the design using maybe more cylinders and cubes etc...i'll see where i can take 'old Larry' !!!!

Friday 24 October 2008

Visual Styles/Artist Influence...

Animation
PicaTowers
TradeMark:-
Pica Towers is dark, dirty and windy. It's a black and white nightmare world of savage cruelty, tales of mystery and horror in the Apartment Building from Hell, where the characters are doing unspeakable things to one another. Appealing not in the Family Fun Hour sense, nor the Saturday Morning Cartoon sense, but oddly shocking and funny.


Film
Guillermo Del Toro
Mini Biography
Guillermo del Toro was born October 9, 1964 in Guadalajara Jalisco, Mexico. Raised by his Catholic grandmother, del Toro developed an interest in filmmaking in his early teens. Later, he learned about makeup and effects from the legendary Dick Smith (The Exorcist (1973)) and worked on making his own short films. At the age of 21, del Toro executive produced his first feature, Dona Herlinda and Her Son (1986). Del Toro spent almost 10 years as a makeup supervisor, and formed his own company, Necropia in the early 1980s. He also produced and directed Mexican television programs at this time, and taught film.

TradeMark:-
-Often uses insects or insect imagery.
-Uses a lot of religious relics and artifacts. Always mentions Catholicism.
Archangels, symbols and other religious items.
-Many of his films have major scenes based in underground areas such as subways systems (Mimic (1997), Hellboy (2004)), sewers (Blade II (2002)), or large basements (Espinazo del diablo, El (2001)).
-Likes to use amber as a dominant color in his movies. This is especially noticeable in Blade II (2002) and Hellboy (2004).
-Clockwork designs and motifs (for example, Kroenen's lair in Hellboy (2004) and the captain's obsession with his father's watch in Laberinto del fauno, El (2006) ).
-One or more of his protagonists are often strongly and pivotally influenced by their father figures.
Eating Pale Man from Pan's Labyrinth

Wednesday 15 October 2008

Web Research & Ideas...

Kitchens
The kitchen was the final idea we settled on as a group, & felt it was a positive environment we could tackle as a team & hopfully executed it well as a project.
The images below are a couple shots taken from the net. Anything that i liked the look of, or that can inspire me to think outside the box & come out of a design of our own. I wanted a centre table in the kitchen or maybe a dinning eating table, anything that opens up the kitchen or adds alittle more appeal.



Hamster & Cage
A rodent and his cage was somthing that poped into Deans head. Hamster going through his obstable (cage) as a everyday source of exercise. But somehow get's into trouble????.....

The 2 images here are a replica of somthing we could considering modelling in Maya, it has a variety of hamster euipment, such as the running wheel, tube, shelter & gladiator ball etc.



Chinese Farmers
The farms taken from back then in China, was an idea i came up for the summer project set for us. It was an idea i shared with the group about a old farmer named 'Yang-Wei' struggling in everyday life for food & shelter who's only companion was his Ox. Both only had each other to carry out the job, but what the farmer didn't know was the Ox wanted to get out of the job & set off running away in his own way.
So all in all he makes it difficult for Mr.Wei to do his job & get's into all sorts of comical situations.
The images are ideas of how the environment would look like, including character & animal.



Teenage Boys Bedroom
Bedroom's idea is based in a teenagers room,where one night he's sleeping & all of sudden his toys come to life. So all things happen both eerie & weird taking from every angle of the room.

Ideas incorporated are taken reference from the "Honda Ads."- car parts etc.



GraveYards
This was probably the first idea i came up with, about a zombie as a main character, who rosed from the dead in the cementry & for some reason starts to do Micheal Jackson's thriller...don't ask me why, but i thought it would be funny & plus it was an idea....that's all i'll say!!!



Tuesday 14 October 2008